So I’ve become a bit of a fanatic about this whole Virtual Reality business. It started when I was at Virginia Tech working in the C.A.V.E Lab (Cave Automatic Virtual Environment - yes it’s a recursive acronym). Actually to be honest it probably started when I saw the movie Lawnmower man in High School in the early 90s. When I graduated from VT in 1998, I headed for Industrial Light & Magic and decided to put VR on the backburner for a while since I didn’t have a few hundred thousand dollars laying around for a C.A.V.E to install in my one bedroom apartment.
Fast-forward to 2016 and consumer VR became a thing with the release of the Oculus Rift and HTC Vive. This was the first time VR came back on my radar since college. I began frothing at the mouth and obsessing about VR again, trying to get caught up on the burgeoning industry by reading the news and going to conferences. I saved up my pennies, bought an HTC Vive and built a PC to run it by November of 2016.
Since then I’ve become more and more focused on creating interactive stories for VR, but more specifically interactive characters. Which brings me to why I’ve started this blog. I’m going to document step-by-step my process of creating an animated interactive VR narrative from scratch.
DISCLAIMER: I don't have all of this figured out. No one does yet. But hopefully through this project I'll learn some things I could do better next time, and really put to the test what I think I've learned so far. Much of my process could be done differently or better, but that’s part of the exciting never-ending learning process of this “new” medium.
My next post will be on Goals for the project.
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